[Kde-games-devel] Kapman moved in kdereview

Thomas Gallinari tg8187 at yahoo.fr
Sun Oct 5 13:25:27 CEST 2008


Thank you, I did not see those issues from the english breakfast network,  
did you launch krazy by yourself ?
Anyway, all those issues have been corrected :)

Le Thu, 02 Oct 2008 20:41:13 +0200, Albert Astals Cid <aacid at kde.org> a  
écrit:

> A Dijous 02 Octubre 2008, Thomas Gallinari va escriure:
>> Le Wed, 01 Oct 2008 22:00:49 +0200, Albert Astals Cid <aacid at kde.org> a
>>
>> écrit:
>> > A Dimarts 30 Setembre 2008, Thomas Gallinari va escriure:
>> >> Hi all!
>> >>
>> >> I just moved Kapman from playground/games to kdereview. Pierre-Benoit
>> >> (the
>> >> other maintainer) and me would like Kapman to be moved to  
>> KDE/kdegames.
>> >> We
>> >> are waiting for any bug report or suggest.
>> >>
>> >> Regards.
>> >
>> > KMessageBox::information(this, score.toAscii().data(), i18n("Game
>> > Over"));
>> >
>> > Seems quite ugly both code and user friendly wise, i'm only given a
>> > number?
>> > Not something like "Your score is foo"?
>>
>> You're right :) This is now done.
>>
>> > Krazy also warns that you should add context to some of the messages,
>> > can you
>> > please do that?
>>
>> ?? On the english breakfast network I don't see any warning ! 0 issue...
>
> Here comes my output, it's a bit long :F
>
> Albert
>
> 13. Check validity of i18n calls...  OOPS! 3 issues found!
>         ./kapmanmainwindow.cpp: single adjective as message, probably
> ambiguous; use context call to explain what it refers to line#136
>         ./gamescene.cpp: single adjective as message, probably  
> ambiguous; use
> context call to explain what it refers to line#214,329
>         Make the translators' job easier and detect problems in the usage
>         of the i18n() calls. When the fix is not clear, check the  
> Techbase
>         article at
>         <http://techbase.kde.org/Development/Tutorials/Localization/i18n_Kr
>         azy> for more information.
>
> 15. Check for proper include directives...  OOPS! 19 issues found!
>         ./kapmanmainwindow.h: using leading or trailing underscores on  
> include
> guard in header
>         ./character.h: using leading or trailing underscores on include  
> guard
> in header
>         ./pill.h: using leading or trailing underscores on include guard  
> in
> header
>         ./ghostitem.h: using leading or trailing underscores on include  
> guard
> in header
>         ./gameview.h: using leading or trailing underscores on include  
> guard
> in header
>         ./kapman.h: using leading or trailing underscores on include  
> guard in
> header
>         ./elementitem.h: using leading or trailing underscores on include
> guard in header
>         ./mazeitem.h: using leading or trailing underscores on include  
> guard
> in header
>         ./cell.h: using leading or trailing underscores on include guard  
> in
> header
>         ./ghost.h: using leading or trailing underscores on include  
> guard in
> header
>         ./gamescene.h: using leading or trailing underscores on include  
> guard
> in header
>         ./element.h: using leading or trailing underscores on include  
> guard in
> header
>         ./energizer.h: using leading or trailing underscores on include  
> guard
> in header
>         ./maze.h: using leading or trailing underscores on include guard  
> in
> header
>         ./game.h: using leading or trailing underscores on include guard  
> in
> header
>         ./characteritem.h: using leading or trailing underscores on  
> include
> guard in header
>         ./kapmanparser.h: using leading or trailing underscores on  
> include
> guard in header
>         ./bonus.h: using leading or trailing underscores on include  
> guard in
> header
>         ./kapmanitem.h: using leading or trailing underscores on include  
> guard
> in header
>         Use <..> to include installed headers; <QtModule/QClass> to  
> include
>         Qt headers from installed headers; cpp file should include their
>         own headers first; other rules apply, see
>         <http://techbase.kde.org/Policies/Library_Code_Policy#Getting_.23in
>         cludes_right>. Use include guards in headers with appropriatedly
>         encoded macro names.
>
> 29. Check for spelling errors...  OOPS! 1 issue found!
>         ./character.cpp: line#32[overriden] (1)
>         Spelling errors in comments and strings should be fixed as they  
> may
>         show up later in API documentation, handbooks, etc.  Misspelled
>         strings make the translator's job harder. Please use US English.
>
>
>>
>> > Changing level to 1000000029 freezes the app
>>
>> I just have set a maximum of 1,000,000... I don't know if people really
>> matters try the level 1,000,000029 ! ;)
>>
>> > When doing settings -> Configure kapman, the default theme is not the
>> > selected
>> > one.
>>
>> It seems to be a problem due to the KConfig ? When loading the default
>> theme, the "Theme" entry is set to "" to load the default specified in
>> kapman.kcfg. But I have corrected it by setting the entry to the  
>> selected
>> theme.
>>
>> > Otherwise looks great.
>>
>> Thanks ! :)
>>
>> > Albert
>> > _______________________________________________
>> > kde-games-devel mailing list
>> > kde-games-devel at kde.org
>> > https://mail.kde.org/mailman/listinfo/kde-games-devel
>
>
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel



-- 
Thomas Gallinari



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