[Kde-games-devel] Kolf rewrite (includes important design question even for non-coders)
Matthew Woehlke
mw_triad at users.sourceforge.net
Fri Nov 21 18:46:39 CET 2008
Karl Ove Hufthammer wrote:
> Matthew Woehlke:
>
>> I must admit, I also wondered about ditching the 2D model entirely and
>> going 3D with OpenGL. (Besides that anything that works in 3D isn't
>> terribly complicated to push back down into 2D; you could make both
>> modes an option, or even have separate versions that share courses.)
>
> No need to create a new Neverputt; we already have one …
Aww... :-)
> What could be done, and actually not be much more complicated than the
> current 2D view, is an ‘isometric’ projection, which does not require a
> graphics card, and therefore can use ordinary SVG files:
That, especially with the ability to rotate the view, would I think be a
huge improvement :-). Right now I find I often can't tell what the
slopes are worth anything. But... would the round slopes work?
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
Time is an illusion. Lunchtime doubly so. -- Ford Prefect (Douglas
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