[Kde-games-devel] Kolf rewrite (includes important design question even for non-coders)
Karl Ove Hufthammer
karl at huftis.org
Fri Nov 21 11:42:50 CET 2008
Matthew Woehlke:
> I must admit, I also wondered about ditching the 2D model entirely and
> going 3D with OpenGL. (Besides that anything that works in 3D isn't
> terribly complicated to push back down into 2D; you could make both
> modes an option, or even have separate versions that share courses.)
No need to create a new Neverputt; we already have one …
What could be done, and actually not be much more complicated than the
current 2D view, is an ‘isometric’ projection, which does not require a
graphics card, and therefore can use ordinary SVG files:
http://en.wikipedia.org/wiki/Isometric_projection
Some examples of golf games using this technique:
http://i.cdn.turner.com/gametap/web30/games/120086650/PutterGolfGENd1_90360.png
http://www.mobilegamefaqs.com/revimgs_2/m/MiniGolf_sml.gif
http://www.flashmagazine.com/old/img/bijobe_golf.jpg
http://media.giantbomb.com/uploads/0/9752/213298-screen6_super.jpg
--
Karl Ove Hufthammer
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