[Kde-games-devel] kbackgammon - TODO
Alexander Smirnov
alexander.v.smirnov at gmail.com
Thu May 22 07:58:55 CEST 2008
Hello kdegame community!
I've composed a TODO list for kbackgammon. This is where i'm going to
move with it.
Please review if you have a minute or two, i need your comments on all
this stuff :)
Thank you!
PART 1 - Defence:
=================
1.1 ! QT4 port - hot !
----------------------
- Review a bunch of compilation warnings related to qt4 porting, move to
qt4 completely, ensure qt3 classes are not used anymore
? clean the header file
1.2 Bugs
--------
- Get rid of crashes (I've faced with SIGSEGV several times).
- Review bugzilla issues, fix if possible.
- Chat window shows kind of HTML tags now in every message.
? toggle double is NOT automatically set at the beginning of 1 point games!
- Fix other found major defects.
1.3 User Interface
------------------
? add the accumulated online time in the lower right corner of the main
window status bar
? add user profiles with different username, etc.
asmirnov: is it really useful feature(especially for multy-user OS)?
? add buttons for accept and reject.
asmirnov: I would prefer dialog with accept/reject buttons, which
appears when action from user is required.
- FIBS: Show dialog when any player invites you to play. Join/Decline +
decline reason text edit widget.
1.4 FIBS engine
---------------
- port the FIBS help system from KFibs
- add RepBot support. Actually, RepBot is not official part of FIBS.
It's very useful "player", which is almost always logged to FIBS. It
helps to avoid droppers.
? automatically translate messages --> replace \"a by ae, etc ?dd
asmirnov: it would be nice to have i18n'ed messages from FIBS
server. At least most commonly used.
? - from original TODO list. Need to review those carefully.
PART 2 - Attack:
================
2.1 User Interface
------------------
2.1.1.Main window/application
- Make a review for all kind of menus. Make starting new games
easy using any accessible engine, online or offline (currently it is
chosen in Setting>configure>general settings)
- Make it possible to open several chat windows and set
different filter for each window. Filter could be: kibitz, shouts,
server events (login/logouts...)
- Chat, player list and server events should be integrated to
main application window, but user should be able to separate them into
independent windows.
- Notifications. Add event notifications configuration menu
entry - like in others KDE applications (Kopete).
- on invitation
- on win match
- on loss match
- on specified player login/logout/win match/finish match/
- on player from "saved games" and buddy lists login/logout/...
- on your turn
2.1.2 FIBS: Player's list
- Add buddy list support
- Add ignore list support. Do not show such players at all.
- Add filters: show only ready to play/all/have saved game
with/buddy/ignore
- Current player list is very wide. By default it contains much
info which is not very useful. Good option is to leave several most
important values, such as name, rating, experience and move others to
player "properties" context menu item, or to hint, like in instant
messengers. Good example of such player list is Cocoa FIBS.
2.1.3. Board
- When mouse cursor hovers checker, show possible turns for it.
- Add control option for first move - left mouse button on
checker makes short move, right makes long move.
- Animate checker movement.
- Add checkers/board/dice themes support. Both SVG themes and
BMP themes should be supported (like in JavaFIBs client)
- Add dice rolling. Should looks effective.
2.2 Game
--------
- FIBS: Auto-invite. There should be options - invite buddies/all
players, select criteria for invitation - ie rating not more that 1400,
experience not lesser than 100 and so on.
- FIBS: Auto-greeting on match start
- FIBS: Auto-message on match finish
- add other games support: Hypergammon, Nackgammon, Fevga, Plakoto,
Deadgammon, Longgammon, Elimintaion.
- GGZ: integrate with GGZ (Yet Another Internet Backgammon Site - YAIBS?
:) ). (long term)
2.3 Web
-------
- create a web site dedicated to backgammon. There should be a place
where users could leave feedback, wishes, complaints, bug reports.
2.4 Engines
-----------
- There should be added several options for user to play:
- 2 human player with one computer (local)
- game over LAN, where one instance acts as server, another as client
- game with computer opponent. There are two computer opponent
engines available: gnubg (a world class player) and Daren's opponent.
Need to investigate Daren's player. It would be nice to have different
level computer opponents.
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