[Kde-games-devel] Correct useage of phonon?

Kevin Krammer kevin.krammer at gmx.at
Mon May 12 12:21:17 CEST 2008


On Monday 12 May 2008, Luciano Montanaro wrote:
> 2008/5/12 Aaron J. Seigo <aseigo at kde.org>:
> > On Saturday 10 May 2008, Michael Thaler wrote:
> > > would work, but I think it is quite ugly to load the files from disk
> > > each
> > >
> >  > time they are played.
> >
> >  one would hope that the OS kernel would keep these files in the disk
> > cache and so would be fetching them from RAM always; and it might not be
> > too much to ask from phonon to also provide sort of transparent caching
> > at some point. so yes, i don't see many other ways around this atm but in
> > practice i imagine the impact shouldn't be horrible due to modern disk
> > caching.
>
> Well, that depends. It did not look too cheap either. And it would be
> nice to use .ogg files everywhere instead of .wav files to keep the
> package size down.
>
> For games transparent caching would be OK, but at some point you want
> to use memory audio buffers
> anyway... For example to play something like  "mod" files in game.

Isn't that already possible by using the two Phonon::MediaSource constructors 
which take QIODevice and AbtractMediaStream respectively?

Cheers,
Kevin

-- 
Kevin Krammer, KDE developer, xdg-utils developer
KDE user support, developer mentoring
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