[Kde-games-devel] Kdragons Game for Summer of Code
srikrishna das
das.srikrishna at gmail.com
Tue Mar 25 09:11:59 CET 2008
Hi Eugene,
I am glad that you liked the idea :)
Yes, it will be a tough coding; I guess it will be fun.
So, do I go ahead and apply as per KDE application format?
On Mon, Mar 24, 2008 at 11:10 PM, Eugene Trounev <eugene.trounev at gmail.com>
wrote:
> Sure, why not. There isn't a single decent platform game for Linux, except
> for
> Tux, and I'm sure by now everyone has finished 100 times over. :)
>
> But it a good platform game is not 1-2-3, it's quite a difficult endeavor!
> So
> be ready for some hard coding :)
>
> People voice your opinions!
>
> On Sunday 23 March 2008 07:05:25 am srikrishna das wrote:
> > Hi all,
> >
> >
> > I've been a KDE fan since I started using linux and this year I am
> trying
> > to participate in Gsoc.
> > My contributions to KDE till date have been tiny - designed some logos
> for
> > aKademy2008..er Akademy2008.
> > Being a gaming addict, I wish to write a game for KDE.
> > This is a very small idea that hit me in the process of helping my
> friends
> > (wanna-be linux users) remember desktop applications.
> > On windows, they remember notepad -> editing, paint -> image editing,
> tsc
> > -> remote desktop. But, they seem to forget applications like Kpdf,
> Krita,
> > Konsole, vnc, Kate etc.,
> >
> > So, introducing `kdragons`
> >
> > *Project:* kdragons
> >
> > *Description:* kdragons is a 2D side scroll game, featuring konqi and
> > katie. Minimal storyline is to fly from the start point, dodging
> snowballs
> > and collecting some points* lying on the clouds.
> > *The unique feature is that the points konqi/katie collect are icons of
> > different application on KDE desktop; each points as collected will pop
> out
> > text messages in the sky naming the application and very short
> description.
> > (for eg: Konsole - a terminal on KDE ).
> >
> > I guess most users remember names/images/characters from games/movies
> more
> > than in software. So this should be of some help.
> >
> > I will try to design few stages based on similar concept as per the time
> > constrains for me.
> >
> > After soc, this game can be extended with ideas like:
> >
> > 1. Simulatenous 2 player gameplay.
> > 2. A villian character at the end of each stage.
> > 3. Adding firebreathing power for konqi and snowflakes power for katie
> > (so konqi can melt snowballs, but cannot extinguish the fireballs;
> > vice-versa for katie - will be fun in 2player scenario)
> > 4. Fight with collected points ( random proprietary application icons
> are
> > shooted at the player and they have to shootback with the foss
> alternative
> > ) 5. Adding stages based on applications.
> > ( eg: stage name: KOffice and the player just collected an irc icon
> > from one of the clouds. This should pop up #koffice @ irc.freenode.net )
> 6.
> > Kombat stage between konqi and katie (something like streetfighter or
> > mortal kombat)
> > 7. 3D version of the game ( help from people with blender skills, good
> game
> > engine knowledge and lots of time to contribute )
> >
> > And there will be lots of ideas coming in...
> >
> > *Language:* I am thinking with python with pygame libs now.
> > C++ is a long lost habit for me. ( Lecturers gave me weird look for not
> > writing code to be run on TurboC compiler[windows] ).
> >
> > I wanted to add this on the ideas page of 2008, so if someone comes up
> to
> > work on the same project more features come up soon. But then, I thought
> > it'd be best to as the mentors/developers/experienced people for some
> > feedback.
> >
> > CC'd this to Cornelius, its the only name I see as mentor under KDE
> Games
> > as of now.
> >
> > So, by now everyone reading this knows I talk a lot :)
> > Expecting feedback, suggestions and some mentors. ( greed for more
> mentors
> > - to bug one if the other is not available )
> >
> > Thanks in advance,
> >
> > --
> > Srikrishna Das
> > (krish at irc.freenode.net)
>
>
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>
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