[Kde-games-devel] Kdragons Game for Summer of Code

Eugene Trounev eugene.trounev at gmail.com
Mon Mar 24 18:40:09 CET 2008


Sure, why not. There isn't a single decent platform game for Linux, except for 
Tux, and I'm sure by now everyone has finished 100 times over. :)

But it a good platform game is not 1-2-3, it's quite a difficult endeavor! So 
be ready for some hard coding :)

People voice your opinions!

On Sunday 23 March 2008 07:05:25 am srikrishna das wrote:
> Hi all,
>
>
> I've been a KDE fan since I started using linux and this year I am trying
> to participate in Gsoc.
> My contributions to KDE till date have been tiny - designed some logos for
> aKademy2008..er Akademy2008.
> Being a gaming addict, I wish to write a game for KDE.
> This is a very small idea that hit me in the process of helping my friends
> (wanna-be linux users) remember desktop applications.
> On windows, they remember notepad -> editing, paint -> image editing, tsc
> -> remote desktop. But, they seem to forget applications like Kpdf, Krita,
> Konsole, vnc, Kate etc.,
>
> So, introducing `kdragons`
>
> *Project:* kdragons
>
> *Description:* kdragons is a 2D side scroll game, featuring konqi and
> katie. Minimal storyline is to fly from the start point, dodging snowballs
> and collecting some points* lying on the clouds.
> *The unique feature is that the points konqi/katie collect are icons of
> different application on KDE desktop; each points as collected will pop out
> text messages in the sky naming the application and very short description.
> (for eg: Konsole - a terminal on KDE ).
>
> I guess most users remember names/images/characters from games/movies more
> than in software. So this should be of some help.
>
> I will try to design few stages based on similar concept as per the time
> constrains for me.
>
> After soc, this game can be extended with ideas like:
>
> 1. Simulatenous 2 player gameplay.
> 2. A villian character at the end of each stage.
> 3. Adding firebreathing power for konqi and snowflakes power for katie
>     (so konqi can melt snowballs, but cannot extinguish the fireballs;
> vice-versa for katie - will be fun in 2player scenario)
> 4. Fight with collected points ( random proprietary application icons are
> shooted at the player and they have to shootback with the foss alternative
> ) 5. Adding stages based on applications.
>     ( eg: stage name: KOffice and the player just collected an irc icon
> from one of the clouds. This should pop up #koffice @ irc.freenode.net ) 6.
> Kombat stage between konqi and katie (something like streetfighter or
> mortal kombat)
> 7. 3D version of the game ( help from people with blender skills, good game
> engine knowledge and lots of time to contribute )
>
> And there will be lots of ideas coming in...
>
> *Language:*   I am thinking with python with pygame libs now.
> C++ is a long lost habit for me. ( Lecturers gave me weird look for not
> writing code to be run on TurboC compiler[windows] ).
>
> I wanted to add this on the ideas page of 2008, so if someone comes up to
> work on the same project more features come up soon. But then, I thought
> it'd be best to as the mentors/developers/experienced people for some
> feedback.
>
> CC'd this to Cornelius, its the only name I see as mentor under KDE Games
> as of now.
>
> So, by now everyone reading this knows I talk a lot :)
> Expecting feedback, suggestions and some mentors. ( greed for more mentors
> - to bug one if the other is not available )
>
> Thanks in advance,
>
> --
> Srikrishna Das
> (krish at irc.freenode.net)




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