[Kde-games-devel] KsirK state

Eugene Trounev eugene.trounev at gmail.com
Mon Mar 3 16:02:29 CET 2008


How does the game know where is te land, and where is the sea? And what's the 
purpose of while linet there on the map?

On Sunday 02 March 2008 05:05:17 pm Kleag wrote:
> On Sunday 02 March 2008 22:30:05 Eugene Trounev wrote:
> > Is code in SVN, or not yet though? I have to know what to do... and
>
> Yes, it's in playground:
> svn+ssh://xxx@svn.kde.org/home/kde/trunk/playground/g ames/ksirk. All of
> the currently used graphics are in one svg file: ksirk/skins
> /default/Images/pool.svg, except for the buttons images but most of them
> will not be used in the final state.
>
> > experience shows that email isn't the best medium in such offears.
>
> What would be better ? IRC, voice ?
>
> Bye,
>
> Kleag
>
> > On Sunday 02 March 2008 04:11:29 pm Kleag wrote:
> > > Hello,
> > >
> > > Did you have a look to KsirK, lately ? Ervin's students from Toulouse
> > > are maki ng a great job improving the playing experince and making
> > > better the GUI. They are now in the last feature developing phase
> > > before a very last debugging/poli shing one.
> > >
> > > I think that with all the new features, the only thing that prevent
> > > KsirK from being added to kdegames is the graphics. Johann-Olivier had
> > > scheduled to work on them but unfortunately he seems to be currently
> > > away...
> > >
> > > So, this is a call to help: we need an artist able to improve the KsirK
> > > graphi cs. I think that a minimal work could be enough to start.
> > >
> > > Anybody interested ?
> > >
> > > Bye,
> > >
> > > Kleag
> >
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel




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