[Kde-games-devel] Card pixmap cache (was Re: Patch to KGameThemeSelector)

Luciano Montanaro mikelima at gmail.com
Sat Mar 1 16:45:35 CET 2008


On Thursday 28 February 2008 22:50:12 Mauricio Piacentini wrote:
> Putting this in the correct thread, so the KGameThemeSelector one does
> not die.
>
> Andreas Pakulat wrote:
> > On 28.02.08 14:35:43, Luciano Montanaro wrote:
> >> Has the card pixmap cache work progressed? Do we want to proceed with
> >> SVG-only card decks (by wrapping the pixmap card decks with my script,
> >> if needed)?
> >
> > I've got a bit distracted, but IIRC I have kpat done and "just" need to
> > port lskat (which is a bit more work than I initially thought). I'll
> > try to do something about that this week and will come back with a
> > patch.
> >
> >> I'd like to move to "backs are part of the deck theme", too. If this is
> >> the case, we need to change the card deck selector to handle this, and
> >> show the available backs embedded in each theme.
>

The wrapping script is already working; with manual tweaks (well, by loading 
the svg file with inkscape, setting an option and saving back) we can have 
single-file svg files, that would be nice to speed up loading (opening one 
file versus 53 should save some seek time).

So I can work on this and have a conversion done in an evening of work...

After that, we must coordinate the pixmap cache rework with the card deck 
format change...

So should I add an entry to 
http://techbase.kde.org/Schedules/KDE4/4.1_Feature_Plan
for this, or is there any objection?

Luciano


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