[Kde-games-devel] Alternate solutions not allowed in KNetwalk 3.5.9

Richard Hartmann richih.mailinglist at gmail.com
Fri Jun 27 18:12:57 CEST 2008


On Fri, Jun 27, 2008 at 00:40, Parker Coates <parker.coates at gmail.com> wrote:

> I had always assumed this was intentional behaviour; that all the
> connectors had to be used for the solution to be valid. I guess it
> depends on how one interprets the goal of the game: "connect all
> computers to the network" versus "arrange all these pieces into a
> valid network". Really, I think this is an issue of preference and I
> would recommend contacting the original author and getting their
> opinion.

Yes. It's prolly because I am rather network-affiliated that I interpret
this as 'make the network' work. I suspect math people would tend
towards the other definition.


> The ideal solution would be to only generate single solution problems,
> but it seems that was tried without success. Barring that, I'm happy
> with the current implementation, although ideally I'd like to see the
> modal KMessageBox replaced with a passive KGamePopupItem.

Agreed.


Richard


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