[Kde-games-devel] New AI - direction to making some games more "serious"?
Josef Spillner
spillner at kde.org
Mon Jul 28 08:14:00 CEST 2008
Am Samstag 26 Juli 2008 09:04:46 schrieb Martin Heni:
> Generally, the AI integration on kfourinline is quite modular so replacing
> or adding another engine should be quite trivial.
Eventually all AI players should have that level of modularity. It also helps
with network games where the selection of difficulty is a major feature
wanted by the players. To achieve this, the AI together with the game state
(i.e. board, assigned players etc.) should be usable independently from the
GUI of the game client.
Josef
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