[Kde-games-devel] New AI - direction to making some games more "serious"?
Inge Wallin
inge at lysator.liu.se
Sat Jul 26 15:40:14 CEST 2008
On Friday 25 July 2008 18:17:57 Dmitry Suzdalev wrote:
> Hi guys!
>
> Today I was approached by Inge on IRC and he wanted to know if kdegames
> would be interested in improving some games' AI to be more professional.
>
> For those of you who don't know Inge - he maintained KReversi and serveral
> other games and made numerous contributions to kdegames module in its kde3
> times :)
>
> Inge said that he has some well-crafted AI code at hands and he is willing
> to share it with kdegames if we all are interested in that.
>
> New AI would bring new possibilities (like time driven thinking,
> world-class AI engines, solid solution finding etc), but on the other hand
> this might make some of kdegames to shift from "being easy to beat, play to
> just kill some time" to "become more tough, equipped with strong AI" area.
>
> So Inge would like to know if this is a direction we want to move.
> The games in question would be at least KReversi and KFourInLine (what
> about Bovo, btw?) and perhaps some others in future.
>
> Personally I think that we should try Inge's AI and try to make
> "professional vs newbie" be configurable.
>
> But what do others think?
>
> Inge is subscribed to the list, so I guess he'll be able to correct me if I
> was wrong anywhere and perhaps elaborate a little if he has something to
> add.
Thanks Dimitry!
Just as a note, the reason why I didn't send the mail myself was because I was
busy yesterday and had to leave immediately, and since Akademy is looming, I
thought we would get the discussion going.
-Inge
> Cheers,
> Dmitry.
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