[Kde-games-devel] KFourInLine =>Quality Control

George Goldberg grundleborg at googlemail.com
Sun Jul 27 04:31:24 CEST 2008


On Sat, Jul 26, 2008 at 3:21 PM, Martin Heni <kde at heni-online.de> wrote:
> KWin4 had a serious bug in it which resulted in no sprite movement at all.
> This was caused by a wrong call to a parent function which only showed up in a
> later Qt version. Thus I didnt notice it. Fortunately, someone reported it as
> bug. Unfortunately, as I didnt follow kde mails lately I only saw the a
> repost of the bug a couple of days ago - just in time to prevent a completly
> buggy game in KDE 4.1.  A lot of thanks here to the guy who didnt give up and
> kept posting the bug report!!!
>
> However, this brings me to my favorite issue which I keep posting about once a
> year ;-). I think we need a better quality control and testing of the games.
> If I follow the list the current aim seems to be to integrate as many as
> possible new games into KDE. However, there is obviously little testing and
> bugfixing going on, otherwise someone whould have fixed the kfourinline bug.
> Of course, I admit that I myself dont do this either - it is cool to make a
> new game and quite boring to test and bug fix. But I suppose we have to find
> a way to implement such a procedure.

Perhaps this is a place where the Bugsquad can help out? We could
easily organise a bug-finding day for kdegames in a similar way to the
days held recently finding bugs in the KDE PIM apps.

--
George Goldberg


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