[Kde-games-devel] KDEGames mukt.in 2008 presentation

Inge Wallin inge at lysator.liu.se
Thu Jul 24 19:18:46 CEST 2008


On Thursday 24 July 2008 18:21:22 Eugene Trounev wrote:
> Aww. I think I wana hug you now :)
>
> Speaking of colors - do you like the color in klines now?

Yes, they are good.  I play it every now and then, and the way it can be 
resized really rocks.

	-Inge

> P.S.: This thread is getting seriously off topic now :P
>
> On Thursday 24 July 2008 12:00:37 Inge Wallin wrote:
> > On Thursday 24 July 2008 17:33:39 Eugene Trounev wrote:
> > > That someone was me :)
> > > And I apologise if it hurt you back then.
> >
> > Apology accepted!  :-)
> >
> > But try to be less negative of other people's work in the future, ok?
> >
> > > But just out of curiocity - why didn't you try to find someone with
> > > some art skills back then? This way you wouldn't have to try "to
> > > resemble the green felt of a real Reversi board" :)
> >
> > Two reasons:
> > 1. I *wanted* the game to look like a real Reversi board.  True, it could
> > have been better, but I didn't have very much time to put on it since I
> > was also involved in KOffice.
> >
> > 2. Finding someone with art skills is much easier now than it was back
> > then. Besides, you could ask yourself why you didn't volunteer to improve
> > the graphics of the KDE3 games.
> >
> > I have always been much more interested in making the games playable and
> > enjoyable than them looking good *per se*.  I am very well aware that
> > those goals are not opposing, and the really good games are both good
> > looking and have a good playability.
> >
> > This is also the reason why I harped so much about e.g. KLines and the
> > way it looked before: nice, but difficult to make out and see the colors.
> > It may also have to do with the fact that I'm slightly red-green color
> > blind.
> >
> > :-)
> >
> > 	-Inge
> >
> > > Eugene [it-s]
> > >
> > > On Thursday 24 July 2008 10:52:06 Inge Wallin wrote:
> > > > On Wednesday 23 July 2008 23:35:33 Mauricio Piacentini wrote:
> > > > > > Thanks for your input.
> > > > >
> > > > > Well, you asked for it :)
> > > > >
> > > > > While the slides are good, the notes in general have a somehow
> > > > > negative depiction of the games shipped with KDE2 and KDE3. While
> > > > > it is true that the new games use newer (and arguably better)
> > > > > technology, specially in the graphics department, I don't think the
> > > > > main point to be covered is the
> > > > > KDE3-games-were-bad-and-now-they-rock one, as this is debatable.
> > > >
> > > > This is nothing new...  I think it was at Akademy in Glasgow last
> > > > year, but could have been already in Dublin, since the games were
> > > > shaping up pretty early compared to other KDE4 applications.
> > > >
> > > > I was finished with something I had to do, and walked in to a talk
> > > > about the games.  Interestingly enough the speaker was just talking
> > > > about KReversi, my old application that I maintained for KDE3 at that
> > > > time, and showing off some of the new features (scalability, theming)
> > > > for the coming KDE4.  Cool!
> > > >
> > > > But then he continued with showing a screenshot of KReversi from KDE3
> > > > with it's green background where I had tried to resemble the green
> > > > felt of a real Reversi board.  And said something close to "... and
> > > > compare this with the KReversi from KDE3!  Who would ever want to
> > > > play something like that?!" I kept my mouth shut at that time, but I
> > > > can tell you that I lost a lot of my drive to work on the games at
> > > > that point.
> > > >
> > > > 	-Inge
> > > >
> > > > PS.
> > > > I had also made suBut sre that the code was *very* clear, so that's 
not
> > > > really an argument for the KDE4 versions, even if I have to admit
> > > > that they in general look much better -- including KReversi.
> > > >
> > > > > KMahjongg for example has basically the same 10 year old code in
> > > > > its guts, and the facelift only rejuvenated it. So it is an
> > > > > evolution, and not a complete revolution. Previous releases deserve
> > > > > nothing but our full respect :)
> > > > > I think the speaker should try to present the evolution of the
> > > > > games as a natural process and a result of having a bigger team,
> > > > > which is building new stuff and standing over the shoulders of the
> > > > > previous releases. But on the whole it is a nice presentation, and
> > > > > summarizes some of the changes between 3 and 4 very well. It is
> > > > > just a matter of how to present it, I guess.
> > > > > Good job, Eugene!
> > > > >
> > > > > Regards,
> > > > > Mauricio Piacentini
> > > > > _______________________________________________
> > > > > kde-games-devel mailing list
> > > > > kde-games-devel at kde.org
> > > > > https://mail.kde.org/mailman/listinfo/kde-games-devel
> > > >
> > > > _______________________________________________
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> > > > https://mail.kde.org/mailman/listinfo/kde-games-devel
> >
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