[Kde-games-devel] KDEGames mukt.in 2008 presentation
Eugene Trounev
eugene.trounev at gmail.com
Thu Jul 24 18:21:22 CEST 2008
Aww. I think I wana hug you now :)
Speaking of colors - do you like the color in klines now?
P.S.: This thread is getting seriously off topic now :P
On Thursday 24 July 2008 12:00:37 Inge Wallin wrote:
> On Thursday 24 July 2008 17:33:39 Eugene Trounev wrote:
> > That someone was me :)
> > And I apologise if it hurt you back then.
>
> Apology accepted! :-)
>
> But try to be less negative of other people's work in the future, ok?
>
> > But just out of curiocity - why didn't you try to find someone with some
> > art skills back then? This way you wouldn't have to try "to resemble the
> > green felt of a real Reversi board" :)
>
> Two reasons:
> 1. I *wanted* the game to look like a real Reversi board. True, it could
> have been better, but I didn't have very much time to put on it since I was
> also involved in KOffice.
>
> 2. Finding someone with art skills is much easier now than it was back
> then. Besides, you could ask yourself why you didn't volunteer to improve
> the graphics of the KDE3 games.
>
> I have always been much more interested in making the games playable and
> enjoyable than them looking good *per se*. I am very well aware that those
> goals are not opposing, and the really good games are both good looking and
> have a good playability.
>
> This is also the reason why I harped so much about e.g. KLines and the way
> it looked before: nice, but difficult to make out and see the colors. It
> may also have to do with the fact that I'm slightly red-green color blind.
> :-)
>
> -Inge
>
> > Eugene [it-s]
> >
> > On Thursday 24 July 2008 10:52:06 Inge Wallin wrote:
> > > On Wednesday 23 July 2008 23:35:33 Mauricio Piacentini wrote:
> > > > > Thanks for your input.
> > > >
> > > > Well, you asked for it :)
> > > >
> > > > While the slides are good, the notes in general have a somehow
> > > > negative depiction of the games shipped with KDE2 and KDE3. While it
> > > > is true that the new games use newer (and arguably better)
> > > > technology, specially in the graphics department, I don't think the
> > > > main point to be covered is the KDE3-games-were-bad-and-now-they-rock
> > > > one, as this is debatable.
> > >
> > > This is nothing new... I think it was at Akademy in Glasgow last year,
> > > but could have been already in Dublin, since the games were shaping up
> > > pretty early compared to other KDE4 applications.
> > >
> > > I was finished with something I had to do, and walked in to a talk
> > > about the games. Interestingly enough the speaker was just talking
> > > about KReversi, my old application that I maintained for KDE3 at that
> > > time, and showing off some of the new features (scalability, theming)
> > > for the coming KDE4. Cool!
> > >
> > > But then he continued with showing a screenshot of KReversi from KDE3
> > > with it's green background where I had tried to resemble the green felt
> > > of a real Reversi board. And said something close to "... and compare
> > > this with the KReversi from KDE3! Who would ever want to play
> > > something like that?!" I kept my mouth shut at that time, but I can
> > > tell you that I lost a lot of my drive to work on the games at that
> > > point.
> > >
> > > -Inge
> > >
> > > PS.
> > > I had also made sure that the code was *very* clear, so that's not
> > > really an argument for the KDE4 versions, even if I have to admit that
> > > they in general look much better -- including KReversi.
> > >
> > > > KMahjongg for example has basically the same 10 year old code in its
> > > > guts, and the facelift only rejuvenated it. So it is an evolution,
> > > > and not a complete revolution. Previous releases deserve nothing but
> > > > our full respect :)
> > > > I think the speaker should try to present the evolution of the games
> > > > as a natural process and a result of having a bigger team, which is
> > > > building new stuff and standing over the shoulders of the previous
> > > > releases. But on the whole it is a nice presentation, and summarizes
> > > > some of the changes between 3 and 4 very well. It is just a matter of
> > > > how to present it, I guess.
> > > > Good job, Eugene!
> > > >
> > > > Regards,
> > > > Mauricio Piacentini
> > > > _______________________________________________
> > > > kde-games-devel mailing list
> > > > kde-games-devel at kde.org
> > > > https://mail.kde.org/mailman/listinfo/kde-games-devel
> > >
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> > > https://mail.kde.org/mailman/listinfo/kde-games-devel
>
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