[Kde-games-devel] KDEGames mukt.in 2008 presentation
Eugene Trounev
eugene.trounev at gmail.com
Thu Jul 24 17:33:39 CEST 2008
That someone was me :)
And I apologise if it hurt you back then.
But just out of curiocity - why didn't you try to find someone with some art
skills back then? This way you wouldn't have to try "to resemble the green
felt of a real Reversi board" :)
Eugene [it-s]
On Thursday 24 July 2008 10:52:06 Inge Wallin wrote:
> On Wednesday 23 July 2008 23:35:33 Mauricio Piacentini wrote:
> > > Thanks for your input.
> >
> > Well, you asked for it :)
> >
> > While the slides are good, the notes in general have a somehow negative
> > depiction of the games shipped with KDE2 and KDE3. While it is true that
> > the new games use newer (and arguably better) technology, specially in
> > the graphics department, I don't think the main point to be covered is
> > the KDE3-games-were-bad-and-now-they-rock one, as this is debatable.
>
> This is nothing new... I think it was at Akademy in Glasgow last year, but
> could have been already in Dublin, since the games were shaping up pretty
> early compared to other KDE4 applications.
>
> I was finished with something I had to do, and walked in to a talk about
> the games. Interestingly enough the speaker was just talking about
> KReversi, my old application that I maintained for KDE3 at that time, and
> showing off some of the new features (scalability, theming) for the coming
> KDE4. Cool!
>
> But then he continued with showing a screenshot of KReversi from KDE3 with
> it's green background where I had tried to resemble the green felt of a
> real Reversi board. And said something close to "... and compare this with
> the KReversi from KDE3! Who would ever want to play something like that?!"
> I kept my mouth shut at that time, but I can tell you that I lost a lot of
> my drive to work on the games at that point.
>
> -Inge
>
> PS.
> I had also made sure that the code was *very* clear, so that's not really
> an argument for the KDE4 versions, even if I have to admit that they in
> general look much better -- including KReversi.
>
> > KMahjongg for example has basically the same 10 year old code in its
> > guts, and the facelift only rejuvenated it. So it is an evolution, and
> > not a complete revolution. Previous releases deserve nothing but our
> > full respect :)
> > I think the speaker should try to present the evolution of the games as
> > a natural process and a result of having a bigger team, which is
> > building new stuff and standing over the shoulders of the previous
> > releases. But on the whole it is a nice presentation, and summarizes
> > some of the changes between 3 and 4 very well. It is just a matter of
> > how to present it, I guess.
> > Good job, Eugene!
> >
> > Regards,
> > Mauricio Piacentini
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
>
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