[Kde-games-devel] Sounds
Thorsteinn Malmjursson
hammer.of.thor at hotmail.com
Sat Jul 12 13:24:34 CEST 2008
So it could potentially be as I have had on machines before, that the sounds get "backed up"? Like if the machine needed to play 2 sounds simultaneously, it would play one first, then the next one after, rather than 2 one on top of the other...?
That doesn't sound too bad actually, it wouldn't be too much of an issue - in an old version of KGoldrunner, I never even had sound, so any audio no matter how choppy or broken is a plus!
Thor
> From: ianw2 at optusnet.com.au> To: kde-games-devel at kde.org> Date: Fri, 11 Jul 2008 10:06:01 +1000> Subject: Re: [Kde-games-devel] Sounds> > On Thu, 10 Jul 2008 11:22:02 pm Thorsteinn Malmjursson wrote:> > Sorry to *bug* you like this, but you say that you have concerns about the> > base software. Would you just be able to recap those concerns, so that I> > have an idea of what is happening? I am currently on 4.0 and intend to> > upgrade to 4.1 on release, so if anything goes feet up, I'm just trying to> > get a head start on knowing what *could* potentially happen.> >> No "feet up" situation, AFAIK, but Luciano Montanaro has done all the> KGoldrunner programming for sounds and would know more. As> I understand it, we cannot play two or more sounds *simultaneously*,> a common requirement in games.> > Cheers, Ian W.> > _______________________________________________> kde-games-devel mailing list> kde-games-devel at kde.org> https://mail.kde.org/mailman/listinfo/kde-games-devel
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