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<body class='hmmessage'>So it could potentially be as I have had on machines before, that the sounds get "backed up"? Like if the machine needed to play 2 sounds simultaneously, it would play one first, then the next one after, rather than 2 one on top of the other...?<BR>
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That doesn't sound too bad actually, it wouldn't be too much of an issue - in an old version of KGoldrunner, I never even had sound, so any audio no matter how choppy or broken is a plus!<BR>
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Thor<BR><BR><BR><BR><BR>
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> From: ianw2@optusnet.com.au<BR>> To: kde-games-devel@kde.org<BR>> Date: Fri, 11 Jul 2008 10:06:01 +1000<BR>> Subject: Re: [Kde-games-devel] Sounds<BR>> <BR>> On Thu, 10 Jul 2008 11:22:02 pm Thorsteinn Malmjursson wrote:<BR>> > Sorry to *bug* you like this, but you say that you have concerns about the<BR>> > base software. Would you just be able to recap those concerns, so that I<BR>> > have an idea of what is happening? I am currently on 4.0 and intend to<BR>> > upgrade to 4.1 on release, so if anything goes feet up, I'm just trying to<BR>> > get a head start on knowing what *could* potentially happen.<BR>> ><BR>> No "feet up" situation, AFAIK, but Luciano Montanaro has done all the<BR>> KGoldrunner programming for sounds and would know more. As<BR>> I understand it, we cannot play two or more sounds *simultaneously*,<BR>> a common requirement in games.<BR>> <BR>> Cheers, Ian W.<BR>> <BR>> _______________________________________________<BR>> kde-games-devel mailing list<BR>> kde-games-devel@kde.org<BR>> https://mail.kde.org/mailman/listinfo/kde-games-devel<BR><BR><br /><hr />Explore the seven wonders of the world <a href='http://search.msn.com/results.aspx?q=7+wonders+world&mkt=en-US&form=QBRE' target='_new'>Learn more!</a></body>
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