[Kde-games-devel] Krazy Issues

Frederik Schwarzer schwarzerf at gmail.com
Mon Dec 8 23:05:03 CET 2008


On Monday 08 December 2008 19:55:09 Parker Coates wrote:
> On Mon, Dec 8, 2008 at 13:32, Frederik Schwarzer wrote:
> > On Monday 08 December 2008 18:47:29 Matthew Woehlke wrote:
> >
> > Hi,
> >
> >> Also, in kgame/dialogs/kgamedialogconfig.cpp, why only replace QLineEdit
> >> with KLineEdit? Maybe it would be better to do as the TODO suggests and
> >> use KIntNumInput instead?
> >
> > Unfortunately this dialog is not used at the moment so I cannot check it.
> > However, does not look harmful, does it?
> 
> No, it doesn't look harmful, but the old behaviour wasn't technically
> broken either. I would say that if the change can't be tested, because
> the dialog is unused it's safer to leave it as is.

Do you mean all the changes I made or only the QLineEdit -> KIntNumInput one?

MfG


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