[Kde-games-devel] Krazy Issues

Parker Coates parker.coates at gmail.com
Tue Dec 9 14:10:26 CET 2008


On Mon, Dec 8, 2008 at 17:05, Frederik Schwarzer wrote:
> On Monday 08 December 2008 19:55:09 Parker Coates wrote:
>> On Mon, Dec 8, 2008 at 13:32, Frederik Schwarzer wrote:
>> > On Monday 08 December 2008 18:47:29 Matthew Woehlke wrote:
>> >
>> > Hi,
>> >
>> >> Also, in kgame/dialogs/kgamedialogconfig.cpp, why only replace QLineEdit
>> >> with KLineEdit? Maybe it would be better to do as the TODO suggests and
>> >> use KIntNumInput instead?
>> >
>> > Unfortunately this dialog is not used at the moment so I cannot check it.
>> > However, does not look harmful, does it?
>>
>> No, it doesn't look harmful, but the old behaviour wasn't technically
>> broken either. I would say that if the change can't be tested, because
>> the dialog is unused it's safer to leave it as is.
>
> Do you mean all the changes I made or only the QLineEdit -> KIntNumInput one?

I meant just the line edit one. But it doesn't really matter either
way. I'm sure if anyone decides they want to use this class in the
future, there would be other clean up required as well left over from
the conversion to Qt4.

Parker


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