[Kde-games-devel] Kolf rewrite (includes important design question even for non-coders)
Matthew Woehlke
mw_triad at users.sourceforge.net
Mon Dec 1 23:09:37 CET 2008
Stefan Majewsky wrote:
> On Montag 01 Dezember 2008 20:28:26 Matthew Woehlke wrote:
>> So... render the flat SVG to isometric raster? It won't be
>> lightning-fast, of course, but should be do-able.
>
> We came to the conclusion that Kolf will, for 4.3, only include the classic
> bird's-eye-view. Once an OpenGL expert comes along or anyone of us has the
> time to get in touch with OpenGL, we will add a 3D view as a second option.
> Also, I will specifically pay attention to get a better depth impression into
> the 2D view, as compared to Kolf 1.
If by "Kolf 1" you mean "Kolf in KDE3", *that* was okay... it was the
SVG theme from KDE4 that I couldn't judge slopes worth beans...
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
You are in a dark room. The only exit is a door to the east.
> GO EAST
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