[Kde-games-devel] Kolf rewrite (includes important design question even for non-coders)

Stefan Majewsky majewsky at gmx.net
Tue Dec 2 10:13:14 CET 2008


On Montag 01 Dezember 2008 23:09:37 Matthew Woehlke wrote:
> Stefan Majewsky wrote:
> > We came to the conclusion that Kolf will, for 4.3, only include the
> > classic bird's-eye-view. Once an OpenGL expert comes along or anyone of
> > us has the time to get in touch with OpenGL, we will add a 3D view as a
> > second option. Also, I will specifically pay attention to get a better
> > depth impression into the 2D view, as compared to Kolf 1.
>
> If by "Kolf 1" you mean "Kolf in KDE3", *that* was okay... it was the
> SVG theme from KDE4 that I couldn't judge slopes worth beans...

For clarification: "Kolf 1" is for me always Kolf 1.9 as it will be shipped 
with KDE 4.2. Your comment is true notsoever: Kolf 1.9 has proven that a game 
cannot be adapted to SVG graphics in a simple way (see esp. puddles with 
complex shapes).

Stefan


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