[Kde-games-devel] Kolf rewrite (includes important design question even for non-coders)
Stefan Majewsky
majewsky at gmx.net
Mon Dec 1 22:43:25 CET 2008
On Montag 01 Dezember 2008 20:28:26 Matthew Woehlke wrote:
> So... render the flat SVG to isometric raster? It won't be
> lightning-fast, of course, but should be do-able.
We came to the conclusion that Kolf will, for 4.3, only include the classic
bird's-eye-view. Once an OpenGL expert comes along or anyone of us has the
time to get in touch with OpenGL, we will add a 3D view as a second option.
Also, I will specifically pay attention to get a better depth impression into
the 2D view, as compared to Kolf 1.
Greetings
Stefan
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