[Kde-games-devel] Kmines

Matthew Woehlke mw_triad at users.sourceforge.net
Fri Aug 1 18:41:31 CEST 2008


Ethan Anderson wrote:
> https://bugs.kde.org/show_bug.cgi?id=168018
> ...aand there's my idea for /that/.
> 
>> I don't object to change (was just expressing confusion over your
>> assertion that three buttons are needed; they aren't)
>>
>> Perhaps you should explain what you'd like to see for those of us that
>> avoid gnome as much as possible? :-)
> 
> You only need two signals you can send to the gameboard: left click |
> right click.  That's it.  None of this middle click/combo stuff, it's
> a pain.

I still don't get it. If right-click flags mines, how do I reveal, or 
check where mines might be? (I use uncertain L+R a lot.) If it's reveal, 
how do I flag mines?

Or do you mean to drop the current LMB and make LMB+RMB just LMB? From 
testing just now, I guess that would work.

On that note, LMB+RMB doesn't seem to work as of yesterday's svn??

-- 
Matthew
FOSS: Giving people the cage and it's blueprints, gratis. The "L" matters.



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