[Kde-games-devel] Kmines

Ethan Anderson ethana2 at gmail.com
Fri Aug 1 18:28:06 CEST 2008


https://bugs.kde.org/show_bug.cgi?id=168018
...aand there's my idea for /that/.

> I don't object to change (was just expressing confusion over your
> assertion that three buttons are needed; they aren't)
>
> Perhaps you should explain what you'd like to see for those of us that
> avoid gnome as much as possible? :-)

You only need two signals you can send to the gameboard: left click |
right click.  That's it.  None of this middle click/combo stuff, it's
a pain.

>>> Hmm, sounds interesting, but seems like it would be very hard. Speaking
>>> of variations, another I've played is where you have a start and end and
>>> have to make your way across the board, and you only know how many mines
>>> are adjacent to your current position.
>>
>> First you'd go through [snip explanation of how to fix the code]

> Sorry for not being clear. What I meant was, it sounds like *playing*
> such a game would be very hard. Maybe because I have never tried it I am
> wrong, but... :-)


Difficult would depend on the implementation.  I think it could be
made to be rather fun :)


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