[Kde-games-devel] Kmines
Dmitry Suzdalev
dimsuzkde at gmail.com
Fri Aug 1 09:01:55 CEST 2008
On Friday 01 August 2008 05:48:34 Ethan Anderson wrote:
> Greetings all of you fine people, I'm a minesweeper fan here to ask
> about the following things:
>
> --to clear adjacent spaces to one around which all mines have been
> flagged requires middle clicking in KDE4 Kmines. You only need two
> input signals to play minesweeper. To see a proper implementation of
> the control model, see gnome-mines
> --multiple mines per space. This really takes the game logic up a
> notch, and theoretically only requires subtle code modification and
> some new art.
> --the interesting challenge that is variable geometry. I hear this is
> under consideration but as it requires a rather different programming
> model for the game logic it may take a while.. It's going to be
> awesome to see but I'm not really in a hurry.
I'd really suggest you to report each of these as a wish on kde's bugzilla
(http://bugs.kde.org) This would allow you to track these wishes, and also to discuss
each of them separately and ensure they want get lost.
> I also have some theme ideas and may be able to provide some art themes,
> such as --nuclear for 1 mine per space configs
> --biohazard for 1 mine per space configs
> --Windows for 1 to 3 mine per space configs
Wait till our beloved artists come and comment on this... :)
Dmitry.
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