[Kde-games-devel] Kmines
Burkhard Lehner
Burkhard.Lehner at gmx.de
Fri Aug 1 15:01:37 CEST 2008
2008/8/1 Richard Hartmann <richih.mailinglist at gmail.com>
> On Fri, Aug 1, 2008 at 03:48, Ethan Anderson <ethana2 at gmail.com> wrote:
>
> > --the interesting challenge that is variable geometry. I hear this is
> > under consideration but as it requires a rather different programming
> > model for the game logic it may take a while.. It's going to be
> > awesome to see but I'm not really in a hurry.
>
> Hexagonal fields would be awesome!
What about arbitrary polygonal partitions, i.e., like Voronoi diagrams? All
"natural neighbors" are counted for presence of mines.
Just an idea, and is the generalization of square and hexagonal fields.
Burkhard
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