<div dir="ltr"><div class="gmail_quote">2008/8/1 Richard Hartmann <span dir="ltr"><<a href="mailto:richih.mailinglist@gmail.com">richih.mailinglist@gmail.com</a>></span><br>
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<div class="Ih2E3d">On Fri, Aug 1, 2008 at 03:48, Ethan Anderson <<a href="mailto:ethana2@gmail.com">ethana2@gmail.com</a>> wrote:<br><br>> --the interesting challenge that is variable geometry. I hear this is<br>
> under consideration but as it requires a rather different programming<br>> model for the game logic it may take a while.. It's going to be<br>> awesome to see but I'm not really in a hurry.<br><br></div>
Hexagonal fields would be awesome!</blockquote>
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<div>What about arbitrary polygonal partitions, i.e., like Voronoi diagrams? All "natural neighbors" are counted for presence of mines.</div>
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<div>Just an idea, and is the generalization of square and hexagonal fields.</div>
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<div>Burkhard</div>
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