[Kde-games-devel] KBreakOut moved to kdereview.
Fela Winkelmolen
fela.kde at gmail.com
Wed Apr 23 00:15:06 CEST 2008
On Tuesday 22 April 2008, Matthew Woehlke wrote:
> > I haven't played KBreakout yet, but... my favorite arkanoid-clone-of-old
> > worked the same way as I recall; powerups were "permanent", but you
> > could only have one, so any given powerup lasted until you dropped the
> > (last; there was a 1 ball->3 powerup) ball or got a different powerup.
> > (Except I'm pretty sure the aforementioned 'duplicate ball' isn't
> > canceled by getting another powerup.)
As I said already I think it mostly is a matter of taste..
I plan to add a better support for levelsets in the next version (for kde
4.2): with a GUI and KHotNewStuff support. So maybe the game mode could then
be determined by the levelset.
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