[Kde-games-devel] KBreakOut moved to kdereview.

Matthew Woehlke mw_triad at users.sourceforge.net
Tue Apr 22 20:15:59 CEST 2008


Matthew Woehlke wrote:
> (Why is this discussion on k-c-d? Move it to kde-games, please!)

...trying again to get it there, in case there are people on k-g-d that 
haven't seen this yet.

> Fela Winkelmolen wrote:
>> On Friday 18 April 2008, Allen Winter wrote:
>>> A nit...
>>> The paddle became "catchable", but never becomes "un-catchable"
>>> until I lost the ball or finished the level.  I think the catchable 
>>> state
>>> should be removed after a time or number-of-hits threshold.
>>
>> I suppose that depends on taste.. I think it's nice the way it is, it 
>> makes it even more important to not lose the ball. By the way, the 
>> same applies to burning ball, unstoppable ball, and paddle size.
> 
> I haven't played KBreakout yet, but... my favorite arkanoid-clone-of-old 
> worked the same way as I recall; powerups were "permanent", but you 
> could only have one, so any given powerup lasted until you dropped the 
> (last; there was a 1 ball->3 powerup) ball or got a different powerup. 
> (Except I'm pretty sure the aforementioned 'duplicate ball' isn't 
> canceled by getting another powerup.)

-- 
Matthew
I want to vote for a Conservative Democrat. Too bad they're about as 
rare as an Honest Politician. Maybe I'll get lucky and someone will come 
along that's both.



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