[Kde-games-devel] KBreakOut moved to kdereview.

Matthew Woehlke mw_triad at users.sourceforge.net
Wed Apr 23 02:45:34 CEST 2008


Fela Winkelmolen wrote:
> On Tuesday 22 April 2008, Matthew Woehlke wrote:
>>> I haven't played KBreakout yet, but... my favorite arkanoid-clone-of-old
>>> worked the same way as I recall; powerups were "permanent", but you
>>> could only have one, so any given powerup lasted until you dropped the
>>> (last; there was a 1 ball->3 powerup) ball or got a different powerup.
>>> (Except I'm pretty sure the aforementioned 'duplicate ball' isn't
>>> canceled by getting another powerup.)
> 
> As I said already I think it mostly is a matter of taste.. 

Indeed. I'm not arguing for one way or another, just offering my own 
thoughts :-). (Though, if it was up for a vote, I'd pick 'keep powerup 
until you get another one or lose a "life"' :-).)

> I plan to add a better support for levelsets in the next version (for kde 
> 4.2): with a GUI and KHotNewStuff support. So maybe the game mode could then 
> be determined by the levelset.

Might be an interesting idea. And/or you could do like KGr and have 
multiple play styles that are user-selectable (I guess you might want to 
also adapt KGr's idea of mentioning the rules in the high score).

-- 
Matthew
I want to vote for a Conservative Democrat. Too bad they're about as 
rare as an Honest Politician. Maybe I'll get lucky and someone will come 
along that's both.



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