[Kde-games-devel] best class to use for drawing unmanaged graphics?

Albert Astals Cid aacid at kde.org
Tue Apr 15 19:18:04 CEST 2008


A Dimarts 15 Abril 2008, Matthew Woehlke va escriure:
> What's the best way to do a game that draws a whole bunch of pixmaps if
> I prefer to do the scene management myself? I know of QGraphicsScene
> (not my first choice), KGameCanvas (can't find documentation?), and good
> old drawPixmap().

If you want to do management yourself i think QPainter is the best way.

Albert


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