[Kde-games-devel] best class to use for drawing unmanaged graphics?
Matthew Woehlke
mw_triad at users.sourceforge.net
Tue Apr 15 21:05:11 CEST 2008
Albert Astals Cid wrote:
> A Dimarts 15 Abril 2008, Matthew Woehlke va escriure:
>> What's the best way to do a game that draws a whole bunch of pixmaps if
>> I prefer to do the scene management myself? I know of QGraphicsScene
>> (not my first choice), KGameCanvas (can't find documentation?), and good
>> old drawPixmap().
>
> If you want to do management yourself i think QPainter is the best way.
Is KGameCanvas "dead" then? Otherwise, where would I find information on it?
Will raw QPainter be acceptable speed-wise for full-screen animation? Or
will one of QGraphicsScene, KGameCanvas, etc perform better?
--
Matthew
References: The references have been deleted in order to protect the
guilty and avoid enriching the lawyers. -- RFC 1925
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