[Kde-games-devel] Re : Re : Re : What to do for default theme for Kapman?
Matthew Woehlke
mw_triad at users.sourceforge.net
Thu Apr 3 00:31:22 CEST 2008
Thomas Gallinari wrote:
> I agree with PB. Moreover, I'd say that actually we disagree with Matthew opinion about tile-based Kapman *emergency*...
I didn't say it's an "emergency". I said it can offer significant
benefits, and that the code is already usable.
> We don't want to make such a huge improvement without knowing exactly its advantages, drawbacks,
and what it implies, so we have to think about it more quietly.
Advantages:
- Can support arbitrary mazes with any theme that has tiles.
- Less artist work for themes that are designed based on tiles anyway
(e.g. retro).
Disadvantages:
- All themes "should" have tiles (but if they don't, we have the same
situation as now: no custom maze support).
- A bunch more (maybe 3x) GraphicsItems. Although KGr seems to manage,
so I don't think this is a significant issue.
I'd be more worried about theming support, pixmap caches so that
animation is tolerable, etc... those are going to be MUCH larger
changes, I think.
--
Matthew
> pinotree uses the large trout on tsdgeos and PutHuhn :)
> PutHuhn runs
> tsdgeos lights a fire and eats the trout
(with apologies to Pino Toscano, PutHuhn and Albert Astals Cid, who came
up with this entirely on their own)
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