[Kde-games-devel] SVG Rendering speed
Albert Astals Cid
aacid at kde.org
Wed Sep 26 23:05:10 CEST 2007
A Dimecres 19 Setembre 2007, Andreas Pakulat va escriure:
> Hi,
>
> as I pointed out in my blog
> (http://apaku.wordpress.com/2007/09/18/kde4-games/)
> kde4 games take a while to start or to change window-size. Testing with
> kpat and its "random cards" feature it really seems like rendering the
> SVG is the problem. When it chooses a deck with relatively small cards
> the update is faster than with the default deck or any other
> larger-card-deck. Its still rather slow on my machine though.
>
> I'm using a nearly 4 year old laptop, with a 1.4GHz Centrino and 1GB
> Ram. It has a built-in ATI Radeon MObility 9200 using the free radeon
> driver. I'm running a dual-head setup with X11's Xinerama (_not_ the
> MergedFB Option from radeon) and thus things like composite and even
> XRender don't work. Don't know if any of that is related or not, as I
> really have no idea how the Qt Svg Renderer works.
>
> I'll see if I can get a valgrind profile from kpat tomorrow.
>
> Andreas
Changing from free radeon driver to fglrx driver makes kmahjongg go to
unusable to ok here. So maybe it's both a conjunction of kmahjongg not beign
too optimized and the free radeon driver sucking?
Albert
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