[Kde-games-devel] Fwd: Re: SVG Rendering speed

Jeremy Wick jwickers at gmail.com
Sun Sep 23 07:49:10 CEST 2007


I had no problem with kshisen, and that is on a 4 years old laptop
with no acceleration of any sort. I will test again once i rebuild
KDE4 but that is not going to happen anytime soon as i have a lot of
things to rebuild on that box before that.


On 9/23/07, Luciano Montanaro <mikelima at gmail.com> wrote:
> Il Saturday 22 September 2007 19:10:32 Mauricio Piacentini ha scritto:
> > Luciano Montanaro wrote:
> > > I think kpat and kgoldrunner issues are minor, affecting only startup
> and
> > > accessory effects; but in kshisenso a long pause is added at each move,
> > > and this is a problem. Maybe it's easy enough to fix the rendering. of
> > > the board;
> >
> > Just to add that the drawing code for kshisen has not been changed to
> > either KGameCanvas or QGraphicsView. It is still QPainter based, but
> > iirc the updates are kept to a minimal. It performs well and uses
> > minimal cpu on my test systems, but maybe you can optimize it further.
> >
>
> Thank you. It's not like that here: I see the full playground flashing twice
> while the move is performed. If my setup is different from your, this should
> be investigated further...
>
> Luciano
>
>
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>


-- 
WICKERSHEIMER
Jérémy


More information about the kde-games-devel mailing list