[Kde-games-devel] Fwd: Re: SVG Rendering speed
Luciano Montanaro
mikelima at gmail.com
Sun Sep 23 01:43:49 CEST 2007
Il Saturday 22 September 2007 19:10:32 Mauricio Piacentini ha scritto:
> Luciano Montanaro wrote:
> > I think kpat and kgoldrunner issues are minor, affecting only startup and
> > accessory effects; but in kshisenso a long pause is added at each move,
> > and this is a problem. Maybe it's easy enough to fix the rendering. of
> > the board;
>
> Just to add that the drawing code for kshisen has not been changed to
> either KGameCanvas or QGraphicsView. It is still QPainter based, but
> iirc the updates are kept to a minimal. It performs well and uses
> minimal cpu on my test systems, but maybe you can optimize it further.
>
Thank you. It's not like that here: I see the full playground flashing twice
while the move is performed. If my setup is different from your, this should
be investigated further...
Luciano
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