[Kde-games-devel] Fwd: Re: SVG Rendering speed

Luciano Montanaro mikelima at gmail.com
Sun Sep 23 01:43:49 CEST 2007


Il Saturday 22 September 2007 19:10:32 Mauricio Piacentini ha scritto:
> Luciano Montanaro wrote:
> > I think kpat and kgoldrunner issues are minor, affecting only startup and
> > accessory effects; but in kshisenso a long pause is added at each move,
> > and this is a problem. Maybe it's easy enough to fix the rendering. of
> > the board;
>
> Just to add that the drawing code for kshisen has not been changed to
> either KGameCanvas or QGraphicsView. It is still QPainter based, but
> iirc the updates are kept to a minimal. It performs well and uses
> minimal cpu on my test systems, but maybe you can optimize it further.
>

Thank you. It's not like that here: I see the full playground flashing twice 
while the move is performed. If my setup is different from your, this should 
be investigated further...

Luciano




More information about the kde-games-devel mailing list