[Kde-games-devel] Fwd: Re: SVG Rendering speed
Mauricio Piacentini
mauricio at tabuleiro.com
Sat Sep 22 19:10:32 CEST 2007
Luciano Montanaro wrote:
> I think kpat and kgoldrunner issues are minor, affecting only startup and
> accessory effects; but in kshisenso a long pause is added at each move, and
> this is a problem. Maybe it's easy enough to fix the rendering. of the board;
Just to add that the drawing code for kshisen has not been changed to
either KGameCanvas or QGraphicsView. It is still QPainter based, but
iirc the updates are kept to a minimal. It performs well and uses
minimal cpu on my test systems, but maybe you can optimize it further.
Regards,
Mauricio Piacentini
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