[Kde-games-devel] Fwd: Re: SVG Rendering speed

Andreas Pakulat apaku at gmx.de
Fri Sep 21 22:22:22 CEST 2007


On 21.09.07 22:08:09, Andreas Pakulat wrote:
> On 21.09.07 16:52:34, Mauricio Piacentini wrote:
> > Martin Heni wrote:
> > > I just started some games from Stephans KDE4 live CD. I think I get no 
> > > hardware accel then and it was bad...really bad...to play them. Actually 
> > > impossible. But probably not much we can do about it.
> > 
> > I think this is not related to hardware acceleration. I remember trying 
> > a previous version of the LiveCD, and it was also unusable on my setup 
> > (VMWare.) However, Kubuntu with KDE4 built from sources on the exact 
> > same virtual hardware flies. I am wondering if maybe Andreas was also 
> > using a LiveCD for his tests, and this can maybe explain the delays he 
> > is seeing? I am downloading the new LiveCD to give it a try.
> 
> I'm building from SVN on Debian unstable. As I said before, I don't know
> how QGraphicsView or the Qt SVG Renderer works, but I know that in my
> setup I have absolutely _no_ acceleration (due to xinerama), except some
> XAA and XV. Not even XRender works properly.
> 
> I'll now do a test with just 1 screen and see wether that improves
> things.

No, same problems, though maybe the animations in knetwalk where a
slight bit smoother. But kpat-resizing is still extremely slow and the
same goes for knetwalk highscore dialog.

Andreas

-- 
Troubled day for virgins over 16 who are beautiful and wealthy and live
in eucalyptus trees.


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