[Kde-games-devel] Oxygen game icons

Ian Wadham ianw2 at optusnet.com.au
Wed Oct 24 11:01:45 CEST 2007


On Wed, 24 Oct 2007 10:06 am, Mauricio Piacentini wrote:
> Preview at http://piacentini.livejournal.com/
>
Great work, Mauricio!

Just a related query, in case I have done the wrong thing.  In KGoldrunner
there is an "Edit Hint" action, but I thought I would re-use the Hint icon, so
I wrote, in kgoldrunner.cpp:

    QAction* ktipAct = actionCollection()->addAction ("edit_hint");
    ktipAct->setIcon (KIcon("games-hint"));
    ktipAct->setText (i18n("Edit Name/Hint"));
    ktipAct->setToolTip (i18n("Edit level name or hint"));
    ktipAct->setWhatsThis (i18n("Edit text for the name or hint of a level"));

Is that going to work?  Is it OK or a horrible hack?  I am a newbie when
it comes to KIcon and KIconLoader.

Cheers, Ian W.


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