[Kde-games-devel] Porting kdegames apps from KPrinter to QPrinter
John Layt
johnlayt at yahoo.com.au
Sat Oct 13 01:39:01 CEST 2007
Hi,
The decision has been made to remove KDEPrint from KDE 4.0 and to switch to
using QPrinter. We've run out of time to fix KDEPrint and this is the only
way to have a working print system for 4.0. We lose many features as a
result, but QT 4.4 and later KDE 4.1 will see most of them restored. We are
planning a Dot article to explain the changes to our users.
We are working to port all apps before the 24th October tagging of the Dev
Platform, when we need to have moved KDEPrint to extragear. The sooner it's
done, the sooner we know if there's any issues to fix in kdelibs.
The following kdegames apps need to be ported:
/KDE/kdegames/kbackgammon
/KDE/kdegames/kiriki
/KDE/kdegames/kolf
/KDE/kdegames/ksudoku
/KDE/kdegames/ktuberling
It you want to port your own apps, please sign-up at
http://techbase.kde.org/Projects/KDEPrint/KDE4#Porting, otherwise I will get
to them in the order listed on that page. Full instructions are on that
page, most apps need only 5-10 lines changed.
I strongly urge you to test your printing functions after porting to confirm
that the results are presentable, you may need to tweak your painting code to
cater for differences in rendering.
Qt does not have a Print Preview function, if you need it and you don't
already use the KStandardAction for it, you will need to add the new
KPrintPreview yourself.
Our apologies for the short notice, but we simply ran out of time and now have
no other alternative.
Cheers!
John.
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