[Kde-games-devel] Kapman conception : need advices !

Jeremy Wick jwickers at gmail.com
Wed Nov 7 11:20:39 CET 2007


On 11/7/07, Ian Wadham <ianw2 at optusnet.com.au> wrote:
>     a) Centre Characters on their direction of motion within a cell,
>         especially when changing direction.  So if a Character moves
>         to the right and then down, he must continue moving right, even
>         as he starts to move down, until he is in the middle of the
>         downward path.

I has a slightly different implementation, when colliding a wall i
checked the Character second cell. If the Character was in only one
cell then it would not move (no second cell), else i checked if that
second cell connected to a free cell in the movement direction, if yes
i moved the character into the second cell.
This is important on grid based games when players are moving very
quickly in opposite direction, if you miss a turn by 1 or 2 pixels you
don't want to go straight for a whole cell if going down those 2
pixels could make the turn possible.

-- 
WICKERSHEIMER
Jérémy


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