[Kde-games-devel] Revived KJumpingCube
Matthew Woehlke
mw_triad at users.sourceforge.net
Sat May 26 07:47:55 CEST 2007
Ian Wadham wrote:
> On Fri, 25 May 2007 01:17 pm, Matthew Woehlke wrote:
>> Hmm, I thought those dice looked pretty nice. (Also SVG would let you do
>> things like add gradients or other textures to the dice.) One complaint
>> I have with the 3.x version is that the graphics are pretty minimal;
>> your svg was a decided improvement.
>>
> Thanks, Matthew, but have you looked at the SVG dice at the scale
> at which they would be used in the game (ie. about 1.5-2.0cm)? They
> look fine at 5cm and up, but the curved 3D look of the edges virtually
> disappears at small scale and the highlights in the pips are barely
> visible.
Holding my handy ruler up to the screen, looking at them as they appear
in Firefox when I first looked, they seem to be about 14mm in size,
which I originally judged to be /smaller/ than I am likely to see them.
(I have a strange habit of running KJumpingCube maximized, although it
would be nice - maybe it already does? - if it would keep the play area
square.)
Of course I'm also running 1600x1200 resolution, but no need to forsake
those of us that /will/ get extra quality out of your nice SVG dice :-).
Oh! Ok, I see what you mean now, in Inkscape they look a bit different,
it looks like they need some tweaking but there is certainly still a lot
of good potential. :-) Don't despair!
--
Mathew
(sorry, .sig file is on the other computer)
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