[Kde-games-devel] GGZ / KDE games multiplayer

Dmitry Suzdalev dimsuz at gmail.com
Tue May 22 16:10:02 CEST 2007


2007/5/22, Josef Spillner <spillner at kde.org>:
> It's the second one, but in some languages there are variants leaning
> towards
> the first one (e.g. in Portuguese) or even different like xозе (e.g. in
> Spanish).
Good to know :).

> There are AIs which keep state and there are others which don't. I don't
> really have a preference, but usually no state needs to be kept for board
> games.
KReversi's AI doesn't keep state.
It takes KReversiGame object as a parameter to "computeMove" function,
and returns calculated pos.
I can change it to accept board[][], colour, so you can use it.

> I've filled the page a bit more:
> http://techbase.kde.org/Development/Architecture/KDE4/KGGZ
Great! Thanks.

Dmitry.


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