[Kde-games-devel] GGZ / KDE games multiplayer
Josef Spillner
spillner at kde.org
Tue May 22 14:58:39 CEST 2007
On Tuesday 22 May 2007 13:30:17 Dmitry Suzdalev wrote:
> Btw, how is your name pronounced? Depending on it I can come up with
> two Russian spellings:
> Джозеф and Йозеф.
It's the second one, but in some languages there are variants leaning towards
the first one (e.g. in Portuguese) or even different like xозе (e.g. in
Spanish).
> It shouldn't be hard to do. What would you expect from it? Some concrete
> API?
There are AIs which keep state and there are others which don't. I don't
really have a preference, but usually no state needs to be kept for board
games.
Without state:
aimove(x, y) = calculate_aimove(board[][], colour)
With state:
move(colour, x, y)
aimove(x, y) = calculate_aimove(colour)
(plus error handling)
> OK, thanks for info!
> Do you consider to put all this stuff (developer tutorial+user setup
> instructions) in some kind of GGZ-HOWTO? :-)
I've filled the page a bit more:
http://techbase.kde.org/Development/Architecture/KDE4/KGGZ
If anything is still in doubt I'm going to update it accordingly.
Josef
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