[Kde-games-devel] KPoker
Andreas Beckermann
b_mann at gmx.de
Mon May 7 01:24:48 CEST 2007
On Sunday 06 May 2007 14:21, Inge Wallin wrote:
> On Sunday 06 May 2007 13.01, Andreas Beckermann wrote:
> > On Sunday 06 May 2007 12:51, Martin Heni wrote:
> > > So what I got from (the bit confusing posts ;-) ) is that a feasible
> > > way would be:
> > >
> > > 1. Inge does AI and later maintainer
> > > 2. I do the Graphics cards port to Qt4/SVG/QGV
> > > 3. We keep the game at the moment local player against AI and Andy puts
> > > his KDE network stuff in later on.
> > > 4. We aim for KDE 4.1 as there is no chance to fix all what is needed
> > > to KDE 4.0
> >
> > If we aim for 4.1 anyway, then I have the following proposal:
> > I put my current state in playground
> > -> anyone who wants to do the graphics port can do so. however a kde4
> > port is required first then.
> > -> AI would be a lot easier there, too
>
> Sounds good.
>
> -Inge
Ok, I have committed to playground and have also started a KDE4 port.
I had hoped to delay this until I have completed the gameengine, but I guess
at some point I have to start it :)
atm the game does not work (because of the KDE4 port), but that should be
fixed within the next few days I hope.
Also this is a straight forward port only: I tried to shut the compiler up,
not to find the best solution to certain things.
In particular KPokerConfig is probably not designed for KDE4 at all.
If anyone feels like starting to work on the GUI: feel free to do so!
CU
Andi
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