[Kde-games-devel] KPoker

Inge Wallin inge at lysator.liu.se
Sun May 6 14:21:26 CEST 2007


 On Sunday 06 May 2007 13.01, Andreas Beckermann wrote:
> On Sunday 06 May 2007 12:51, Martin Heni wrote:
> > So what I got from (the bit confusing posts ;-) ) is that a feasible way
> > would be:
> >
> > 1. Inge does AI and later maintainer
> > 2. I do the Graphics cards port to Qt4/SVG/QGV
> > 3. We keep the game at the moment local player against AI and Andy puts
> > his KDE network stuff in later on.
> > 4. We aim for KDE 4.1 as there is no chance to fix all what is needed to
> > KDE 4.0
>
> If we aim for 4.1 anyway, then I have the following proposal:
> I put my current state in playground
> -> anyone who wants to do the graphics port can do so. however a kde4 port
> is required first then.
> -> AI would be a lot easier there, too

Sounds good.

	-Inge

> CU
> Andi
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel

-- 
Inge Wallin               | Thus spake the master programmer:               |
                          |      "After three days without programming,     |
inge at lysator.liu.se       |       life becomes meaningless."                |
                          | Geoffrey James: The Tao of Programming.         |


More information about the kde-games-devel mailing list