[Kde-games-devel] KSokoban

Scott MacDonald smacdo2 at uic.edu
Sun May 6 19:17:07 CEST 2007


Cool - I'll have to lurk for the next week, since most of the time is going to
spent studying for finals.

One question - will I need KDE4, or at least KDE4 libs if I am to work on
KSokoban? Or can I just continue with KDE 3.5 and its development libraries?
I'm not sure how this would work.

~ Scott MacDonald
UIC ACCC Computer Consultant
Assoc. for Computing Machinery Treasurer

http://inca.cc.uic.edu/

----

I can picture in my mind,
a world without war, a world without hate.
And I can picture us attacking that world,
because they'd never expect it.

Matt Williams wrote:
> On Sunday 06 May 2007 17:37:50 Scott MacDonald wrote:
>> Hey guys,
>>
>> I was just reading about the new games for KDE4, and I was dissapointed to
>> see that KSokoban didn't make the cut for KDE4 due to a lack of a
>> maintainer. It is my favorite game. What is required to become a
>> maintainer? Uni gets out in a week, and if no one else is interested in
>> updating KSokoban I'd be willing to take it on.
>
> That's great news :)
>
>> I've used Qt4, and I enjoy it a lot. (Especially canvas! wow) What would I
>> need to do? Just update it to Qt4? Add more functionality? Rewrite it? I'm
>> not too good with drawing graphics, but everything else I can do.
>
> You don't need to be able to do graphics, we've got a fantastic group of
> people who have been doing a great job with that. All you would need to do is
> write the support for it.
>
> I believe that KSokoban is already updated to KDE4 in as much as it compiles.
> You would need to make sure that it's fully ported, resizable and looking
> sexy. Of course adding new functionality would be good but getting a working
> version is more important.
>
> It's currently residing in /trunk/playground/games so feel free to have a play
> around, ask questions on this list and come visit us in #kdegames on
> freenode.net
>
> --
> Matt Williams
> http://milliams.com
>




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