[Kde-games-devel] Theming support
José Maria Silveira Neto
silveiraneto at gmail.com
Mon Mar 19 17:02:17 CET 2007
And what about .7z (http://www.7-zip.org)?
Is actually one of the most efficient compacter. And are software libre
under LGPL license.
On 3/19/07, Branan Riley <branan at gmail.com> wrote:
>
> If KDE is on windows, they can use KDE's extraction tool (ARK?) .zip
> is just so much less efficient than tar.gz...
>
> Why not add a class to libkdegames that handles reading in the .theme
> files? It could read the magic number from the file, and use the right
> decompression program. That would also avoid a lot of duplicate code
> to read the .themerc file, etc. I'm thinking .zip, .tar.gz, and
> .tar.bz2. Maybe .rar, but it is a proprietary format, which could
> cause problems (I believe that RAR decompression is allowed, but not
> compression? I'll have to double-check that).
>
> Branan
>
> On 3/18/07, Johann Ollivier Lapeyre <johann.ollivierlapeyre at gmail.com>
> wrote:
> >
> >
> > > I think we should provide unified extendable theme format for all
> games. I
> > > consider a compressed folder with extension *.theme or *.tar.gz
> containing
> > > following elements:
> > > - themerc ( including information about author, license, installation
> > > directory and specyfing optional game data location )
> > > - preview.png
> > > - license
> > > and optionally:
> > > - *.desktop file
> > > - SVG graphics
> > > - sounds / music
> >
> > this is exactly what i'm thinking. Only one point: use zip instead
> tar.gz.
> > Don't forget kde4 will be usable on windows, and most people can open
> zip
> > and not tar.gz.
> >
> >
> >
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
> >
> >
> _______________________________________________
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> kde-games-devel at kde.org
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>
--
-------
Silveira Neto
http://www.eupodiatamatando.com
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