And what about .7z (<a href="http://www.7-zip.org">http://www.7-zip.org</a>)?<br>Is actually one of the most efficient compacter. And are software libre under LGPL license.<br><br><br><div><span class="gmail_quote">On 3/19/07,
<b class="gmail_sendername">Branan Riley</b> <<a href="mailto:branan@gmail.com">branan@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
If KDE is on windows, they can use KDE's extraction tool (ARK?) .zip<br>is just so much less efficient than tar.gz...<br><br>Why not add a class to libkdegames that handles reading in the .theme<br>files? It could read the magic number from the file, and use the right
<br>decompression program. That would also avoid a lot of duplicate code<br>to read the .themerc file, etc. I'm thinking .zip, .tar.gz, and<br>.tar.bz2. Maybe .rar, but it is a proprietary format, which could<br>cause problems (I believe that RAR decompression is allowed, but not
<br>compression? I'll have to double-check that).<br><br>Branan<br><br>On 3/18/07, Johann Ollivier Lapeyre <<a href="mailto:johann.ollivierlapeyre@gmail.com">johann.ollivierlapeyre@gmail.com</a>> wrote:<br>><br>
><br>> > I think we should provide unified extendable theme format for all games. I<br>> > consider a compressed folder with extension *.theme or *.tar.gz containing<br>> > following elements:<br>> > - themerc ( including information about author, license, installation
<br>> > directory and specyfing optional game data location )<br>> > - preview.png<br>> > - license<br>> > and optionally:<br>> > - *.desktop file<br>> > - SVG graphics<br>> > - sounds / music
<br>><br>> this is exactly what i'm thinking. Only one point: use zip instead tar.gz.<br>> Don't forget kde4 will be usable on windows, and most people can open zip<br>> and not tar.gz.<br>><br>>
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http://www.eupodiatamatando.com</a>